Ribbons and keyframes

October 30th, 2007 · 2 Comments

The ‘Ribbons in Space‘ code-piece have now been through several iterations, while toxi’s vector-library for processing was very useful for testing the concept it turned out to be quite a headache to implement keyframe-style animation in processing (since that required writing an editor from scratch). So, I’ve migrated into my new realtime 3D graphics tool of choice: Unity3D (version 2.0 has just recently been released).

The algorithms and scripted logic has taken a while to translate from the toxi-library but now that it’s done the capabilities of the Unity-editor works like true magic.

keyframes.jpg

This is a screenshot from the process - it shows 3 sets of keyframes. I’ll hold on the ribbons-renderings until the project has gone live.

Tags: unity · processing · code driven graphics

2 responses so far ↓

  • 1 Mark // Oct 31, 2007 at 6:02 pm

    Feel like sharing any of the old Processing code? I’d love to take a look…

  • 2 Mikkel // Nov 1, 2007 at 8:17 am

    As this is ongoing commercial work for a client, it’s always tricky to distribute source code (even old, previous versions). Once the project is live I’ll have a go at documenting / releasing as much as I can.