Entries Tagged as 'unity'

INDEX : Design To Improve Life (vote now!)

August 26th, 2009 · Comments Off

In 2008 I worked with old colleagues at IDEO on a lovely project for (RED). The service was launched late 2008 and is called (RED)WIRE.
“(RED)WIRE is a digital music service, which promises subscribers exclusive music by major artists in exchange for $5 a month to fight AIDS.”

The project has been selected as a finalist for […]

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Tags: IDEO · awards · online · actionscript 3 · unity

ORTHO-TYPE.IT on iPhone

October 24th, 2008 · Comments Off


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Tags: iphone · unity · code driven graphics

COS - Colour Couture Pt.2

September 16th, 2008 · Comments Off

I’ve uploaded a sample rendering of the upcoming in-store projection for COS. It will be running in stores in London, Berlin and Stuttgart later this week and for the next couple of weeks.

COS in-store projection, Sept. 2008 from okdeluxe on Vimeo.

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Tags: unity · retail environment · code driven graphics

New work coming out.

September 15th, 2008 · Comments Off

I’ve been too burried in work this summer (can’t believe summer’s over - was it even here?). Anyway, here’s two screenshots from a new piece of work being released this week - featuring nice effects like real-time DepthOfField and Glossy/Reflective shading.

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Tags: unity · retail environment · code driven graphics

COS ‘XMAS glow’ shots from Regent Street, London

November 21st, 2007 · 2 Comments

A couple of pictures from the ‘XMAS glow’ projection running in the COS store on Regent Street in London. It’s Christmas time so the store is looking slightly different from normal, amongst other things, this means that the large wall by the staircase is painted red. The colours of the projection are kept warm and […]

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Tags: unity · retail environment · code driven graphics

COS ‘xmas glow’ projection launch

November 20th, 2007 · Comments Off

Coinciding with the Regent Street Christmas lights being switched on, the COS ‘xmas glow’ projection goes live. Here are some sample screenshots - will document more thoroughly once the graphics are up and running.

The graphics are launched in the London store today followed by Stuttgart, Berlin and Copenhagen stores shortly.

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Tags: unity · retail environment · code driven graphics

Ribbons and keyframes

October 30th, 2007 · 2 Comments

The ‘Ribbons in Space‘ code-piece have now been through several iterations, while toxi’s vector-library for processing was very useful for testing the concept it turned out to be quite a headache to implement keyframe-style animation in processing (since that required writing an editor from scratch). So, I’ve migrated into my new realtime 3D graphics tool […]

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Tags: unity · processing · code driven graphics

COS - autumn/winter projection … more

September 14th, 2007 · 2 Comments

The autumn/winter 2007 COS collection graphics in situ.

The process of making it was taking a nice walk in a park gathering leaves for inspiration (Victoria Park in London provides an excellent selection). Through scanning and then abstracting these to simpler version in illustrator I ended up with naive leafs ready for 3D, to avoid a […]

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Tags: unity · retail environment · code driven graphics

COS - autumn/winter projection

August 29th, 2007 · Comments Off

The COS stores in London, Berlin and Stuttgart have just started running the latest set in the generated graphics series. The graphics are built in the gaming engine Unity3D and consist of a wind-tunnel engine (with a couple of built-in obstacles) and photos from the newly launched autumn/winter collection.
Here’s a screenshot from the running application.

Images […]

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Tags: unity · retail environment · code driven graphics

COS ‘lamps’ in-store projection

August 21st, 2007 · Comments Off

Today was the end of the latest projection period in COS - The ‘lamps’ projection consisted of a series of 3D modeled of lamps hanging in (virtual) wires from the ceiling. A wind-simulator makes the lamps dangle to create suttle movement. The light from the lamps (lightbulbs?) also jitter once in a while to break […]

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Tags: unity · retail environment · code driven graphics