Entries Tagged as 'retail environment'

Stopmotion animations for COS

December 18th, 2008 · Comments Off

COS - XMAS Counting from okdeluxe on Vimeo.

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Tags: photography · animation · retail environment

COS - Colour Couture Pt.2

September 16th, 2008 · Comments Off

I’ve uploaded a sample rendering of the upcoming in-store projection for COS. It will be running in stores in London, Berlin and Stuttgart later this week and for the next couple of weeks.

COS in-store projection, Sept. 2008 from okdeluxe on Vimeo.

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Tags: unity · retail environment · code driven graphics

New work coming out.

September 15th, 2008 · Comments Off

I’ve been too burried in work this summer (can’t believe summer’s over - was it even here?). Anyway, here’s two screenshots from a new piece of work being released this week - featuring nice effects like real-time DepthOfField and Glossy/Reflective shading.

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Tags: unity · retail environment · code driven graphics

launch: COS spring/summer in-store projection

May 21st, 2008 · Comments Off

Coinciding with the launch of fashion label COS’s spring/summer collection 2008, I’ve just completed a new in-store projection. The software is written completely in Processing and is aesthetically linked with the store front window decoration and the vinyl-cut graphics on windows.

See the project description and photos from the London Regent Street store on the main […]

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Tags: retail environment · processing · code driven graphics

Happy Holidays - new (COS) stuff coming up

December 25th, 2007 · Comments Off

With the festive season upon us I hope everyone is taking some time off to cook up great ideas for the coming year - I sure am enjoying the time off but also anxious to get going with 2008.
Below is an early screenshot from an upcoming in-store projection for fashion brand COS - I finished […]

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Tags: retail environment · processing · code driven graphics

COS ‘XMAS glow’ … more details and VIDEO!

November 22nd, 2007 · Comments Off

More documentation - now also with video from the store on Regent Street in London can be found here.

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Tags: okdeluxe · retail environment · code driven graphics

COS ‘XMAS glow’ shots from Regent Street, London

November 21st, 2007 · 2 Comments

A couple of pictures from the ‘XMAS glow’ projection running in the COS store on Regent Street in London. It’s Christmas time so the store is looking slightly different from normal, amongst other things, this means that the large wall by the staircase is painted red. The colours of the projection are kept warm and […]

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Tags: unity · retail environment · code driven graphics

COS ‘xmas glow’ projection launch

November 20th, 2007 · Comments Off

Coinciding with the Regent Street Christmas lights being switched on, the COS ‘xmas glow’ projection goes live. Here are some sample screenshots - will document more thoroughly once the graphics are up and running.

The graphics are launched in the London store today followed by Stuttgart, Berlin and Copenhagen stores shortly.

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Tags: unity · retail environment · code driven graphics

COS - autumn/winter projection … more

September 14th, 2007 · 2 Comments

The autumn/winter 2007 COS collection graphics in situ.

The process of making it was taking a nice walk in a park gathering leaves for inspiration (Victoria Park in London provides an excellent selection). Through scanning and then abstracting these to simpler version in illustrator I ended up with naive leafs ready for 3D, to avoid a […]

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Tags: unity · retail environment · code driven graphics

COS - autumn/winter projection

August 29th, 2007 · Comments Off

The COS stores in London, Berlin and Stuttgart have just started running the latest set in the generated graphics series. The graphics are built in the gaming engine Unity3D and consist of a wind-tunnel engine (with a couple of built-in obstacles) and photos from the newly launched autumn/winter collection.
Here’s a screenshot from the running application.

Images […]

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Tags: unity · retail environment · code driven graphics