Adda Renderer

May 26th, 2009 · Comments Off

After an insanely busy spring filled with projects I’ll be able to talk about later this year (well, some of them) and the arrival of my daughter (Adda) I am now happily back in business writing graphics code and planning projects for the summer. Here’s a quick custom rendering of Adda wearing mommy’s sunglasses.

adda_renderer_blogsize.jpg

Here’s a version rendering the okdeluxe-logo. The renderer is written in Processing, source-code available here.

okdeluxe_renderer_blog-size.jpg

Comments OffTags: experiments · open source · okdeluxe · processing · code driven graphics

Happy Holidays XMAS 2008

December 19th, 2008 · Comments Off

2008 has been an extremely exciting year - lot’s of work, lot’s of interesting collaborations and projects! As 2008 was the year Ben and Casey released version 1.0 of Processing, the appropriate thing to do is to celebrate this with a year-ending piece wishing everyone a Happy Holiday season!

I look forward to 2009!


okdeluxe XMAS card 2008 from okdeluxe on Vimeo.

Comments OffTags: experiments · okdeluxe · processing · code driven graphics

Stopmotion animations for COS

December 18th, 2008 · Comments Off


COS - XMAS Counting from okdeluxe on Vimeo.

Comments OffTags: photography · animation · retail environment

ORTHO-TYPE.IT on iPhone

October 24th, 2008 · Comments Off

Comments OffTags: iphone · unity · code driven graphics

COS - Colour Couture Pt.2

September 16th, 2008 · Comments Off

I’ve uploaded a sample rendering of the upcoming in-store projection for COS. It will be running in stores in London, Berlin and Stuttgart later this week and for the next couple of weeks.


COS in-store projection, Sept. 2008 from okdeluxe on Vimeo.

Comments OffTags: unity · retail environment · code driven graphics

New work coming out.

September 15th, 2008 · Comments Off

I’ve been too burried in work this summer (can’t believe summer’s over - was it even here?). Anyway, here’s two screenshots from a new piece of work being released this week - featuring nice effects like real-time DepthOfField and Glossy/Reflective shading.

0419_shot_blog.jpg

1497_shot_blog.jpg

Comments OffTags: unity · retail environment · code driven graphics

ColourCellsRainbow - 3D physics sketch

July 22nd, 2008 · Comments Off


ColourCellsRainbow from okdeluxe on Vimeo.

Comments OffTags: experiments · processing · code driven graphics

Grid attract/repulse - particles & physics sketch.

July 3rd, 2008 · Comments Off


Grid Attract / Repulse from okdeluxe on Vimeo.

Comments OffTags: experiments · processing · code driven graphics

launch: COS spring/summer in-store projection

May 21st, 2008 · Comments Off

Coinciding with the launch of fashion label COS’s spring/summer collection 2008, I’ve just completed a new in-store projection. The software is written completely in Processing and is aesthetically linked with the store front window decoration and the vinyl-cut graphics on windows.

cos_spring-summer_collection_2008.jpg

See the project description and photos from the London Regent Street store on the main okdeluxe page. Will edit/render/post a video soon.

Comments OffTags: retail environment · processing · code driven graphics

untitled (no clear direction on this one yet!)

May 16th, 2008 · 1 Comment

I am currently playing around with generating textures and then generating shapes based on these textures - results are, well, interesting so far. I’ll keep pushing this blind-folded approach for a bit and make a bigger write up of the process once I get a bit further along. Two screenshots below.

slit_ribbon_1.jpg
slit_ribbon_2.jpg

→ 1 CommentTags: experiments · processing · code driven graphics