After an insanely busy spring filled with projects I’ll be able to talk about later this year (well, some of them) and the arrival of my daughter (Adda) I am now happily back in business writing graphics code and planning projects for the summer. Here’s a quick custom rendering of Adda wearing mommy’s sunglasses.
Here’s a version rendering the okdeluxe-logo. The renderer is written in Processing, source-code available here.
2008 has been an extremely exciting year - lot’s of work, lot’s of interesting collaborations and projects! As 2008 was the year Ben and Casey released version 1.0 of Processing, the appropriate thing to do is to celebrate this with a year-ending piece wishing everyone a Happy Holiday season!
I’ve uploaded a sample rendering of the upcoming in-store projection for COS. It will be running in stores in London, Berlin and Stuttgart later this week and for the next couple of weeks.
I’ve been too burried in work this summer (can’t believe summer’s over - was it even here?). Anyway, here’s two screenshots from a new piece of work being released this week - featuring nice effects like real-time DepthOfField and Glossy/Reflective shading.
Coinciding with the launch of fashion label COS’s spring/summer collection 2008, I’ve just completed a new in-store projection. The software is written completely in Processing and is aesthetically linked with the store front window decoration and the vinyl-cut graphics on windows.
See the project description and photos from the London Regent Street store on the main okdeluxe page. Will edit/render/post a video soon.
I am currently playing around with generating textures and then generating shapes based on these textures - results are, well, interesting so far. I’ll keep pushing this blind-folded approach for a bit and make a bigger write up of the process once I get a bit further along. Two screenshots below.